Open Unity and select New on the projects screen as shown in Figure 1.Ĭall your project Animations and Functions and set it as a 2D project. The first task that you must do is to create the project. Even better, the Unity game engine gives us an easy way to use animations and code in tandem. Virtually anything is possible if you know how to do it. Now what if you were told that animations could do more than just bringing an object to life? What if you could use functions you wrote in C# during specific frames of an animation in your game? Turns out, it is possible to time certain code actions to an animation frame, whether it be something as simple as changing a boolean variable to creating a fireball in the player’s hand. That wouldn’t be very exciting, would it? Often taken for granted, animations play a vital role in giving a game its tone and personality. This would mean that anytime you move, you’d just be moving a static image across the level. Imagine playing Super Mario Bros without Mario’s animations. Using Unity UI and C# to Create a Tic-Tac-Toe GameĪnimations are what make a game go from dull to exciting.Procedural Generation with Unity and C#.Introduction to Game Development with Unity and C#.
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